Personal Software Configuration

Code Editor: Sublime

C++ compiler on Windows: MSVC(Visual Studio) on Windows Terminal

Doc/Slides Editor: Google Docs

Video Recorder/Streamer: OBS Studio

Chat & Social: Discord, Skype

Virtual Machine Software: Virtual Box

Recommend Open Source & Free Edit Software:

Picture Editor: Gimp(for jpeg, NO recommend to build from source),

Raw Picture Editor: Darktable (for Raw)

Audio Editor: LMMS

December Travel & First Camera Experience

Flight: Sacramento – Las Vegas, Dec 13th; Las Vegas – Sacramento, Dec 17th

Rout:

Day1: Las Vegas Airport – Bellagio Hotel – Hell’s Kitchen – High Roller

Day2: Bellagio – Zion National Park(Night sky) – Page Town

Day3: Page Town – Upper Antelope Canyon – Lower Antelope Canyon – Horseshoe Bend – Lake Powell night sky

Day4: Page Town – The Grand Canyon – Kingman

Day5: Kingman – Hoover Dam – LAS Chinatown -The Sphere(Postcard from Earth) – Archery training

Some photos:

[TTTA] Episode 1 Hello Triangle

In the first episode, let’s talk about drawing a single triangle on your screen. By analyzing a frame captured from a triangle application, let’s learn what need to offer to the operating system to render this blue triangleIn our inaugural episode, we’ll explore how to render a single triangle on your screen. By examining a frame captured from a simple triangle-rendering application, we’ll learn about the essentials provided to the operating system to achieve this.

Continue reading “[TTTA] Episode 1 Hello Triangle”

Triangle-To-Triple-A Series – Intro

Step into the realm of game graphics with our comprehensive blog series, designed to empower you with a fundamental understanding of the modern graphics pipeline and the essence of graphics API calls. As we traverse the theoretical concepts, our narrative will be lightly sprinkled with practical examples, aiming to show how applications converse with the operating system to paint pixels on the screen—no heavy coding, just the pure science of graphics.

Within this series, we’ll occasionally reference Intel’s Graphics Performance Analyzers (GPA), a tool that exemplifies these concepts in action, though our focus will remain firmly on the underlying graphics principles rather than the intricacies of the tool itself. By the end of our journey, you’ll not only grasp the foundational elements of game graphics but also appreciate how they coalesce to form the breathtaking visuals in contemporary gaming.

Join us as we peel away the layers of complexity in modern graphics, clarifying the dialogue between application and machine, and illuminating the path from the genesis of a graphic call to the lush, immersive environments that define today’s gaming experiences.


All the frame/stream captures will be used in the blogs can be found under my shared one drive:

https://drive.google.com/drive/u/0/folders/1c8vXyConNvgtM43VnboaAlXCCb8He0ZO


Hope you can enjoy!

*May use the assistant with ChatGPT in the blog writing, but will review before publish:)

Personal Hardware Configure/Collection

CPU: ADL-S 12900K

Board: Z690E

SSD1: Samsung 980Pro 2TB -> Linux system drive

SSD2: West Digital WDS100 1TB -> Windows system drive

SSD3: Samsung 870 EVO 2TB -> Shared drive, NTFS (Supported in Linux starts kernel 5.15)

Cooler: Cooling Master MasterLiquid 360 + LGA1700 toolkit

Power Supply: RM850X

GPU: Intel Arc A770(16GB)

RAM: Kingston Fury Beast DDR5 16GB x 2
———————————————————————————————–

Mouse: Logitech Super Light Pro
Keyboard: K100 GRB AIR Wireless

Camera: Logitech Brio 4K Pro

Speaker: Logitech Z207 (Connected to my display)

Main Display: Dell U3223QE

(Backup)Display: LC27RG50, Refresh Rate 60 to 240, 1K

Microphone: Snowball ICE

———————————————————————————————

Camera Set: Sony Alpha 7 IV

Camera Lens: Sigma 24-70mm f/2.8 for Sony

Camera Lens: Sony 70-200nm f/4 OSS II

Powered by WordPress.com.

Up ↑