As titled.
Getting better recently. Consider to continue adding more posts in the near future 🙂
As titled.
Getting better recently. Consider to continue adding more posts in the near future 🙂
Code Editor: Sublime
C++ compiler on Windows: MSVC(Visual Studio) on Windows Terminal
Doc/Slides Editor: Google Docs
Video Recorder/Streamer: OBS Studio
Chat & Social: Discord, Skype
Virtual Machine Software: Virtual Box
Recommend Open Source & Free Edit Software:
Picture Editor: Gimp(for jpeg, NO recommend to build from source),
Raw Picture Editor: Darktable (for Raw)
Audio Editor: LMMS
Hope you get all the points from the first episode!
If you are familiar with the real DX12 Hello Triangle sample, you might have noticed that the sample I created in episode 1 was incomplete. In this episode, we’ll delve into the full “Hello Triangle” sample and explore some new concepts to understand how to draw this more complete version.
Continue reading “[TTTA] Episode 2 Hello Color Triangle”Flight: Sacramento – Las Vegas, Dec 13th; Las Vegas – Sacramento, Dec 17th
Rout:
Day1: Las Vegas Airport – Bellagio Hotel – Hell’s Kitchen – High Roller
Day2: Bellagio – Zion National Park(Night sky) – Page Town
Day3: Page Town – Upper Antelope Canyon – Lower Antelope Canyon – Horseshoe Bend – Lake Powell night sky
Day4: Page Town – The Grand Canyon – Kingman
Day5: Kingman – Hoover Dam – LAS Chinatown -The Sphere(Postcard from Earth) – Archery training
Some photos:


Welcome to WordPress! This is your first post. Edit or delete it to take the first step in your blogging journey.
In the first episode, let’s talk about drawing a single triangle on your screen. By analyzing a frame captured from a triangle application, let’s learn what need to offer to the operating system to render this blue triangleIn our inaugural episode, we’ll explore how to render a single triangle on your screen. By examining a frame captured from a simple triangle-rendering application, we’ll learn about the essentials provided to the operating system to achieve this.
Continue reading “[TTTA] Episode 1 Hello Triangle”Step into the realm of game graphics with our comprehensive blog series, designed to empower you with a fundamental understanding of the modern graphics pipeline and the essence of graphics API calls. As we traverse the theoretical concepts, our narrative will be lightly sprinkled with practical examples, aiming to show how applications converse with the operating system to paint pixels on the screen—no heavy coding, just the pure science of graphics.
Within this series, we’ll occasionally reference Intel’s Graphics Performance Analyzers (GPA), a tool that exemplifies these concepts in action, though our focus will remain firmly on the underlying graphics principles rather than the intricacies of the tool itself. By the end of our journey, you’ll not only grasp the foundational elements of game graphics but also appreciate how they coalesce to form the breathtaking visuals in contemporary gaming.
Join us as we peel away the layers of complexity in modern graphics, clarifying the dialogue between application and machine, and illuminating the path from the genesis of a graphic call to the lush, immersive environments that define today’s gaming experiences.
All the frame/stream captures will be used in the blogs can be found under my shared one drive:
https://drive.google.com/drive/u/0/folders/1c8vXyConNvgtM43VnboaAlXCCb8He0ZO
Hope you can enjoy!
*May use the assistant with ChatGPT in the blog writing, but will review before publish:)
Check this link: https://dgpu-docs.intel.com/installation-guides/ubuntu/ubuntu-jammy-arc.html
Before, the required kernel version was only OEM kernels, like 5.17.19-OEM, 5.17.20-OEM
Now it seems that we have finally enabled the driver on non-OEM Linux kernel – 5.19!
Cong!
CPU: ADL-S 12900K
Board: Z690E
SSD1: Samsung 980Pro 2TB -> Linux system drive
SSD2: West Digital WDS100 1TB -> Windows system drive
SSD3: Samsung 870 EVO 2TB -> Shared drive, NTFS (Supported in Linux starts kernel 5.15)
Cooler: Cooling Master MasterLiquid 360 + LGA1700 toolkit
Power Supply: RM850X
GPU: Intel Arc A770(16GB)
RAM: Kingston Fury Beast DDR5 16GB x 2
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Mouse: Logitech Super Light Pro
Keyboard: K100 GRB AIR Wireless
Camera: Logitech Brio 4K Pro
Speaker: Logitech Z207 (Connected to my display)
Main Display: Dell U3223QE
(Backup)Display: LC27RG50, Refresh Rate 60 to 240, 1K
Microphone: Snowball ICE
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Camera Set: Sony Alpha 7 IV
Camera Lens: Sigma 24-70mm f/2.8 for Sony
Camera Lens: Sony 70-200nm f/4 OSS II
After joining Intel for some months, I collect different categories of works and positions here, and get to know the different focus people are on. As an End-to-end validation engineer, I am happy that I get a chance to work with different teams.
Continue reading “Graphics Software Engineer work categories”